Usage: -save-slot or -x, where is the save slot number. This switch may be used to load a saved game directly from the command line. Usage: -list-saves -game=, where is the target game.Įngines which currently support -list-saves are: If no target is specified, it lists saved games for all known target. Having shared code like this will reduce the amount of code you require, and help avoid errors resulting from inconsistencies between separate reading and. ScummVM has a Common::Serializer class that allows you to write common code to synchronize individual fields. This switch may be used to display a list of the current saved games of the specified target game and their corresponding save slots. Try to avoid having separate code to load and save data from savegame files. Saved games between different languages are not interchangeableĪnd lots others Viewing/Loading saved games from the command line.Rename the saved game to titanic-win.xxx for saves from the English version and titanic-win-de.xxx for saves from the German version.Saves from the masterpiece edition and the regular edition are interchangeable.Add 8 bytes (saved game name) to the start of the saved game file.It is not recommended to convert saved games from the version with restored content as they might behave unexpectedly or might cause game breaking bugs.Saved games between different languages are interchangeable.Use the debugger console and command “save” to save the game to the original format and command “load” to load such a one.Only the following games can use saved games from their original versions. Using saved games from original versions isn’t supported by all game engines. The games/engines listed below have autosave support.įor the SCUMM engine, this saved game can then be loaded again via Ctrl-0, or the F5 menu. The default autosave slot for many engines is slot 0. That bit about the original menu only applies to games where the save/load menu is scripted rather than hard-coded. KilgorCalrizian wrote: I heard the original menu can be opened wit alt+f5 but its not working. Platforms that currently have a differnet default directory are:įor some games ScummVM will by default automatically save the current state every five minutes (adjustable via the autosave_period config setting). Re: transfer DOTT save files made using dosbox to scummvm. You can specift the save ub the config file by setting the savepath parameter. Save Files are by default put in the current directory on some platforms and oreset directories on others. To change these controls, use the Keymaps tab in the global or game-specific settings.This site uses Just the Docs, a documentation theme for Jekyll. Alternatively, use i5comp to extract the files from the installer. Note: Several files are only available after you have run the original installation program and installed Feeble Files to the harddisk. The only problem is that the folders have. scummvm file inside my directory with the games, so that every folder with the same name would merge. My goal would be to copy the folders with the. The mouse is used to interact with objects and menu elements. scummvm files to the corresponding folders Especially if you have a collection with hundreds of games. This may also copy over files that are not needed by ScummVM so it might take up more space than copying the necessary files manually. Rename voices.wav on CD4 to voices4.wav (For 4CD release only) Is there a fast way to copy all the corresponding.Rename voices.wav on CD3 to voices3.wav (For 4CD release only) ScummVM is a program which allows you to run certain classic graphical adventure and role-playing games, provided you already have their data files.Rename voices.wav on CD2 to voices2.wav.Rename voices.wav on CD1 to voices1.wav.GAME33 (Polish 2CD version) or GAME22 (All others).Download "The Feeble Files - Omni TV and epilogue cutscenes for the Amiga and Macintosh versions" from the ScummVM website and place it in the same directory as the other game files. Some cutscenes are missing from both the Amiga and Macintosh versions of the game. For more information on how ScummVM uses game data files, see the user documentation.Ĭreate a game directory containing the following files:
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