![]() I find that these setups preserve my ability to move appropriate pieces toward or away from the action (or at least bluff that I am pulling over a big gun or running away). I am a strong believer that pieces that don't move should be pushed toward the back and corners. I generally set up my pieces in a fashion similar to Triple Threat or Corner Fortress. I think you should mention the importance of mobility. These next comments are from Daniel Wakabayashi. This sacrifices some offensive firepower, but keeps the Flag a little safer, in my opinion. ![]() Variation of the Shoreline Bluff: Remove the Bomb on the inside and keep the Marshal nearby. Variations include substituting a Sergeant with a Major and the Colonel with the General if the Spy is nearby. These four pieces work together to dent the opponent's line. Killer Pack - I group four pieces together, two on the front line and two behind, to form a strong unit. ↳ Unit - supportive (buff, heal, repair etc.These next two tips are from Ken McElhaney.↳ New upgrades (unit, structure, technology, effect).↳ Suggestions and Ideas (Design leader: Endru1241).Any kind of area weapon effect made that way, because area attack with single weapon effect would apply weapon effects of the same full strength even on outer breaches of it's area. Any projectile attack with splash of chemicals (poison or greek fire) On death it would be even more effective. by machine or some giant), that spreads fear on target and around it: such fear should have been executed on both cases of miss or death. Double explosion rocket - either solid tip incendiary rocket or maybe bunker buster: initial attack can be single target - explosion of flames - surely not and they should work in the same two cases of miss or destruction of initial target. ![]() Unless enemy is some kind of rare magic absorbing being - it should normally explode on miss or after target death. Magical fireball arrow: a mystic archer imbues an arrow with spell, so it explodes after normal, regular, physical attack. Most of those can be a weapon effect and while in some cases it's logical, that main attack would be applied on area and weapon effect only on each target hit - in other it doesn't make sense.Įxamples of things, that should work by single attack and area weapon attack: in AoS - there is close to none chances of any ability with b) type, but some could be c), which would also not apply effect on area. And in this case it could just as well affect target vacuums poison gas.Ĭ) could be inadequacy of user or materials (failed difficult spellcasting, tripped and didn't throw weapon, mechanism broke or just didn't work this time).Īnd probably shouldn't have any effect (or have effect on fail).ĭ) Anything could miss - any type of ability. Without magic maybe in some rare cases like special trap or defensive unit, that e.g. ![]() And not even with all magic concepts - many can use more personal approach to magic resistance, so spell would still work on area. Either:Ī) It could be personal spell resistance or mental/social resistance or physical attack too weak to affect strong unit or poison cloud going to immune target.ī) practically only applicable if magic exist. So in all those variants those are just abilities. Just like in many other variants - AoWW, AoMW, AoD. An accuracy or success chanceįirst of all - there are no spells in AoS. target died by attack" how this can happen? it is not an ability we are talking about? it is a normal attack and "weapon effect" ability? if weapon effect ability than definitely the "b" should be used as the weapon failed to hit the target like a poisoned weapon will only put poison if it hit the target.Įxcept it can also be a basic chance to use ability. Question: are all current taget_and_area type abilities/spells are like "a"?ītw "e.g. So if we consider all abilities are like "a" than you are right, it should deal the area damage on other tiles (maybe not on target)īut if there are abilities/spells that should work like "b" than no, it should not deal any area damage there. I mean the "resistance" is the spell resistance can mean 2 thingsĪ) the spell is not effecting the target(as its resistence protected it)ī) or even can not be casted on him, so resistance "countered" the spell, so that as not successfully casted. As effect with this special is applied on area it should execute.Īctually this is a little contradictory, if target made the spell to "miss" by resistance than how it can even being casted?
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